Where it all started…
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‘Punvkv. The Mvskoke Word Game.
‘Punvkv: a Mvskoke Word Game encourages learning through community conversation and play!
We offer the first edition of ‘Punvkv as a starting point. We acknowledge that language learning is a continuous process. This game is alive and evolving and we hope that speakers continue to edit and revise it!
We ask that you keep us updated on any revisions. This data is invaluable as we create future editions of the ‘Punvkv.
Please feel free to reach us via email:
In The Box…
All games sets come with:
1 Custom Game Board Set
Complete Set of Letter Tiles
1 Instruction Pamphlet
1 2-4 Letter Mvskoke Word List
1 Mvskoke Alphabet Pronunciation Guide
Game Play
The Set Up
Materials: game board, 110 letter tiles, a letter organizer, and a 2-4 word dictionary.
This game prioritizes collaborative learning and understanding over competition. As a group, please decide what regional dialects/spellings, parts of speech, and slang will be permitted. In case of a challenge, discuss it with your fellow players and make a group decision. If the group cannot reach a decision through conversation, consult a dictionary.
If you wish to consult a dictionary, we suggest using:
A Dictionary of Creek/Muskogee (Studies in the Anthropology of North American Indians) by Jack B. Martin and Margret McKane Mauldin.
In addition, we have created a 2-4 letter word list.
For beginners, we suggest limiting acceptable words to dictionary headwords. Example: HOMPETV instead of HOMPVS
Place all letters in the pouch or facedown beside the board, and mix them up. Draw for the first play. The player with the letter closest to “A” plays first. A blank tile beats any letter. Return the letters to the pool and remix. All players draw ten new letters and place them on their racks
Scoring
#1
Use a score pad or piece of paper to keep a tally of each player’s score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero.
#2
The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares.
#3
Premium Squares:
enyvlonkv x2: double the score of the letter
enyvlonkv x3: triple the score of the letter
opunvkv x2: double the score of the word
opunvkv x3: tripple the score of the word
#4
Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value.
#5
Unplayed Letters: When the game ends, each player’s score is reduced by the sum of his or her unplayed letters. In addition, if a player has used all of his or her letters, the sum of the other players’ unplayed letters is added to that player’s score.
#6
The player with the highest final score wins the game. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins.
Game Play
#1
The first player combines two or more of his or her letters to form a word and places it on the board to read either across or down with one letter on the center square. Diagonal words are not allowed.
#2
Complete your turn by counting and announcing your score for that turn. Then draw as many new letters as you played; always keep ten letters on your rack, as long as there are enough tiles left in the bag.
#3
Play passes to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board, to form at least one complete word. If, at the same time, they touch others letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn.
#4
New words may be formed by:
Adding one or more letters to a word or letters already on the board.
Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it.
Placing a complete word parallel to a word already played so that adjacent letters also form complete words.
#5
No tile may be shifted or replaced after it has been played and scored.
#6
Blanks: The blank tiles may be used as any letters. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game.
#7
You may use a turn to exchange all, some, or none of the letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from the pool, then mix your discarded letter(s) into the pool. This ends your turn.
#8
Any play may be challenged before the next player starts a turn.
#9
The game ends when all letters have been drawn, and one player uses his or her last letter, or when all possible plays have been made.